Background
Experience
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Lead Programmer

Sep 2025 - Current

Main Contributions

  • Built the whole programming architecture of the game.
  • Programmed these base controllers, and the combat in C++ (AI, character stats, controls, etc...), taking into account performance and maintainability.
  • Partnered with design and art to ship new mechanics and improve moment-to-moment feel.
  • Mentored juniors.
  • Established documentation and code hygiene practices.
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Generalist Programmer

Sep 2023 - Aug 2024

Main Contributions

  • Built and iterated on UI, cinematics, tools, and gameplay for Dusty.
  • Ran feedback loops to refine usability.
  • Collaborated with a 7-programmers, 8-designers, 3-artists team to integrate gameplay features and resolve issues.
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Junior Software Developer

Jun 2022 - Sep 2023

Main Contributions

  • Developed a client-contract communication system on Hadoop.
  • Primary development in Java with NoSQL stores.
  • Analyzed data patterns to improve responsiveness and client interactions.
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Junior Software Developer

Sep 2021 - May 2022

Main Contributions

  • Delivered C++/C#/Lua/XAML components for vehicle tolling and radar systems.
  • Led testing/debugging cycles and streamlined internal processes.
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Data Scientist Intern

Sep 2019 - Dec 2019

Main Contributions

  • Built real-time data pipelines with Flink and Kafka.
  • Developed processing logic in Java.